PLF provided a complete visualization solution for Marvel's Iron Man, directed by Jon Favreau.
Academy Award winning VFX Supervisor John Nelson collaborated with our team for 19 straight
months. In early pre-production, PLF assisted suit designer Phil Saunders with motion-test suit
concepts and 3d design implementations. We then moved forward with previsualization on
ten different sequences.
PLF’s team size expanded and contracted as the needs of the production changed. As the
shoot progressed, PLF transitioned into a Postvis team. We worked closely with both VFX
and Editorial to complete preliminary versions of the VFX shots. This included tracking and
animating effects into plates. The flexibility to tweak and revise sequences allowed the
filmmakers to quickly hone in on the most effective solutions for the VFX shots without
the added cost of a large vendor. As shots were approved for delivery to the final vendors,
PLF provided 3D scene data for both Industrial Light and Magic and The Orphanage.
PLF also completed 35 shots for the show as a final effects vendor. PLF's shot responsibilities
included designing and compositing the Stark Industries operating system as well as creating
the graphics for the Combined Aerospace Operations Center (CAOC) during the movie's “dogfight.”
In addition, PLF Supervisor Kent Seki worked in conjunction with VFX vendor The Orphanage to
create 53 shots of Iron Man's Heads-Up-Display (HUD). These shots included Iron Man’s point of
view (POV) as well as shots of Robert Downey Jr. inside the mask itself, surrounded by the graphics
that overlay his POV. Acting as a liaison between the production and the vendor, Seki supervised
these highly conceptual shots that combined live action with graphics.
Pixel Liberation Front appreciated the privilege to work with such a talented and collaborative production.
PLF Iron Man Team
Visualization / Heads-Up-Display Effects Supervisor
Executive Producer / Visual Effects Producer